Town: Odíhg Stiríhùhíh

Odíhg Stiríhùhíh

Odíhg Stiríhùhíh
Example Tauric architecture.
StateTauranian United Provinces
ProvenceVevíhgbùg Provence
Sub ProvenceVadväqätvu Hold
RegionLokrajaz̄o Brush
Founded1107
Community LeaderMayor Glkdonhêv Guynney Willins
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6416 m (21049 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population1387
Population Density277 people per km2 (693 people per mi2)
Town AuraCharm
Naming
Native nameOdíhg Stiríhùhíh
PronunciationStiríh /ˈʊhɪ̞/
Direct Translation[warrant] [dictator]
Translation[Not Yet Translated]

Odíhg Stiríhùhíh (Stiríh /ˈʊhɪ̞/ [warrant] [dictator]) is a subtropical Town located in Vadväqätvu Hold, Vevíhgbùg Provence, within the Tauranian United Provinces.

The name Odíhg Stiríhùhíh is derived from the Tauric language, as Odíhg Stiríhùhíh was founded by Glkdonhêv Guynney, who was culturaly Tauric.

Climate

Odíhg Stiríhùhíh has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Odíhg Stiríhùhíh receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Stiríhùhíh covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6416 m (21049 ft) above sea level.

Overview

Odíhg Stiríhùhíh was founded durring the early 12th century in spring of the year 1107, by Glkdonhêv Guynney. The establishment of Odíhg Stiríhùhíh suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Stiríhùhíh which required millitary assistance exterminate before the community could finish being built.

Odíhg Stiríhùhíh was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Odíhg Stiríhùhíh is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Stiríhùhíh is buildings folow an organic layout of narrow cobblestone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Odíhg Stiríhùhíh's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Odíhg Stiríhùhíh's monster and outlaw focused fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Odíhg Stiríhùhíh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Odíhg Stiríhùhíh’s streets.

Civic Infrastructure

Odíhg Stiríhùhíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Stiríhùhíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Stiríhùhíh's parks.

Odíhg Stiríhùhíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Stiríhùhíh.

Odíhg Stiríhùhíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Stiríhùhíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Stiríhùhíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Stiríhùhíh's public wards, blessings, and other arcane systems.

Odíhg Stiríhùhíh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Stiríhùhíh's grid is powered by mana accumulators.

Odíhg Stiríhùhíh has a first rate hospital which caters to anyone in need of long term medical care.

Odíhg Stiríhùhíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Stiríhùhíh's natural decorations nor waterways.

Odíhg Stiríhùhíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Stiríhùhíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Stiríhùhíh's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, autumn is recurring in Odíhg Stiríhùhíh.

The Gluttongrass near Odíhg Stiríhùhíh are known to be almost tame, such that they can be put to domestic use.

Odíhg Stiríhùhíh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5548 m2
    • Cattle and Similar Creatures: 346
    • Poultry: 4161
    • Swine: 277
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

434 of Odíhg Stiríhùhíh's population work within a Foundational Occupation.

856 of Odíhg Stiríhùhíh's population do not work in a formal occupation, but do contribute to the local economy. 97 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Odíhg Stiríhùhíh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Odíhg Stiríhùhíh used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Odíhg Stiríhùhíh.

The the a library of Mysticism, an a library imbued with notable amounts of Mysticism energies was created near Odíhg Stiríhùhíh by in time immemorial, reportedly some time during the late 2nd century.

History